![]() After choosing and customizing a hero from one of five classes, you’ll be let loose into MMO Zones shared with other players, free to grab quests from any NPCs bearing that unmistakable giant marker above their heads. Hordes of orcs may be plentiful, but strategy fans will be unlikely to find their fill here unless they're MMORPG lovers as well. We should start by noting that KUF2 is, first and foremost, an MMORPG. You can swap between an over-the-shoulder camera and a top-down RTS view during Mission battles. We had the chance to attend the KUF2 Take the Castle pre-launch event recently and go hands-on with the opening hour and a half of the MMO-RTS hybrid as it approaches its November 14 release date. But then in stepped publisher Gameforge with a plan to bring KUF2 to western shores for the first time, and as a single-payment release no less. Servers have since shut in both regions, and at the start of the year, things looked bleak. In the last twelve years, Blueside has seen their game released across Asia and Russia as a free-to-play beta title. It could be argued that KUF2 has also, already failed. A few free releases since like Conqueror’s Blade have tried to mix tactical troop command into grand-scale MMO battles, but none have succeeded at truly blending RTS with MMORPG as KUF2 aims to do. Much has changed since 2008, yet Kingdom Under Fire 2’s attempt to blend Real Time Strategy into an MMORPG mold remains as unusual, and intriguing a prospect as when the game was first announced.
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